Key Contacts - Longsaddle

George Turgin - Kamist's father. Manager of the All Seeing Eye. George is a powerful looking male of Damaran or Rashemen origin. His strong features, broad shoulders, and warrior presence betray him as battle hardened. He is pleasant with the Heroes and is especially fond of Storn as George was a good friend Storn's family.

Celest - That girl from the arena with elven features and silvering blond hair. She is quite striking but maintains a subdued homely appearance...More than one of the men in the party recognize her true beauty should she desire to show it from under her disguise of a rough and tumble rogue.

Eligos - the Sage from Waterdeep. He looks younger somehow as if the event of being brought back from the dead made him nearly a decade younger. He is staying at the All Seeing Eye as well and is happy to talk to the Heroes. Only he has little to add that he has not already told the Heroes. He says all will be clear when Manzorian returns. He cautions the Heroes to stay clear of the Fortress of Unknown Depths as it is protected by powerful and unpredictable Harpell magic.

Cymria - A female elven fighter wizard who asks many questions and seems to be caring for Eligos. She is pleasant enough except for with Tyree who she obviously distrusts. She is most likely a gatekeep that must be respected for the Heroes to gain favor with Manzorian. She has long silver hair and carries dual scimitars one longer than the other on her waist.

Edward Harpell - Egwaine's lost first love who seems to be no where in town and allegedly went missing almost 5 years ago at the time Egwaine and him were to be married.

Mylindee Harpell - A powerful Human Illuskan Wizard and sister to Manzorian and mother to Edward. Egwaine has not seen her in years but recalls that she was a strong Wizard and senior leader in the Harpell clan. Egwaine always knew that Mylindee had always pined for her son to marry a daughter of the Stormrider clan. In fact, she opined in the past that Mylindee and Oblayna Stromrider conspired to break up her and Edward so that Edward could then marry Sara Stromrider. Though she was 3 years Egwaine's younger.

Drace Krennit - The former Lieutenant of the Barracks he was replaced and relieved of his command by Lt. Victor Mevkazich. There is bad blood between Drace and the Alliance. He used to be a regular at the Night Cloak but now seems to be spending his days at the All Seeing Eye with a group of his loyal men (6 Human - Tehthyrian Fighters armed with chain shirts, swords, and shields) They all seem very trained but now blatantly are no longer in service. Drace and his gang are holed up in Londsaddle for Winter and have the entire downstairs common lodging room to themselves until spring. They spend their time gambling, drinking, eating, and playing Dragon Chess. They occasionally will leave Longsaddle on short patrols in search of Uthgardt Primitives for the bounty they offer.

Cannorial El'atherian - An elven Ranger who has traveled to the Western Heartlands from the courts of distant Everska. He talks of a Great Green Dragon the lurks about in the nearby Lore Wood. Many of the women who flock by his side say he is just making this up, but he assures them that this dragon is real and that he will bring it down for evils it has brought about to merchant vessels out of Luskan that trade with his distant land.

Kelloran Blint - Human -Illusakn trader from Luskan. He wants to open new trade routes between Luskan and Waterdeep. He hopes to open an office and warehouse here in Longsaddle and another in Diamond Lake. He is stuck here for the winter as he paused in his journey when he heard of the troubles in Diamond Lake. He is happy to discuss the matter with the Heroes especially when he learns that they are Agents of the Alliance and from Diamond Lake. He is traveling with 4 Human Illuskan Fighters and 2 Illusakn scoundrel looking rogues or merchants. They have a two rooms on the second floor down the hall from the Heroes individual rooms.

Bronnok Holdstone - A Dwarven fighter from the Mithril Halls. He is wanderer and seems to be homesick. Something is troubling him and he is even more stoic than Storn. He is staying in one of the two room additions on the North side of the Inn.

Regilous Thantee - Human Thayan Red Wizard and proprietor of the Night Cloak. Locals will tell you that he is harmless and has rallied on more than one occasion to defend Longsaddle from Uthgardt Primitive raids against the town. Alobron suspects and even knows he is an agent of the Thay and is suspicious but continues to collaborate with him, He seems to care for the Alliance soldiers very well and gives them healthy respect.

Tilgen Rest - An Illuskan Ranger and bounty Hunter...He is known across the land for his hunting of his wild Uthgardt Primitive kin...He tracks with his partner Macon Torbin also an Illuskan Ranger and five other Rangers from various parts of the Western Heartlands. They usually stay with the Stormrider family as they hire on with them on regular occasion. The Heroes saw them briefly when they were bringing in three Uthgardt Barbarians to the Barracks for bounty. They paid respect to George Turgin at the All Seeing Eye.

Session 50 - Devils' Gambit

10th Nightal 1371 DR
late afternoon
All Seeing Eye, Longsaddle about 100 miles north of Triboar
Cold Winter day, clear

Spell Report - Active Spells
Heroes Feats (12 Temp HPs...Gone except Egwaine, good till morning on the 11th)
Divine Ward (Tyree, Stron, Alobron, Rumple)
Greater extended Mage Armor (good until mid-morning on the 11th)

Injury Report
No Physical
Tyree - bruised ego

After some shopping and Company business, Egwaine teleported the Heroes to Longsaddle. Egwaine indicated that as a young lady, when she first joined the Church of Kelemvor she had been sent to this quirky little town for missionary work. She elaborated that it was here where she fell in love with one Edward Harpell. Alas, the love was not to be, as one of the senior Harpell Matriarchs sent Edward away on distant business. All Egwaine has left is the symbol of their love carved on an old oak tree just south of town. At least she has a place she remembered well to teleport the Heroes.

Ambush. A group of Devils somehow calculated the point of the Heroes teleport and ambushed the party. The Heroes were greeted to a scene of the old oak tree that Egwaine recalled so fondly set ablaze. The Devils wanted the piece of the Scepter of Calim. The Devils were set with a plan and immediately cast dimensional anchors preventing most of the party from using teleport or dimension door to escape. The devils were led by two Barbed Devils and also had in their war party 4 Bone Devils as well. The Bone Devils used ice wall to separate the Heroes and the Barbed Devils moved in to attack. Rumple took the worst of it, being impaled on the barbs of one big fat meaty Barbed Devil. If not for Egwaine and her close wounds spell, Rumple would have perished right there.

As usual the Heroes were victorious. They slayed the big fat Barbed Devil and three of the four Bone Devils. One of the Bone Devils did manage to steal the Book of Monsters that Tyree was carrying.

After arrival in Longsaddle, Kamist cast a message spell and hid, quite uncharacteristically of him, muttering something about his father (ahh....issues). The rest of the Heroes were greeted at the All Seeing Eye by Alabron's mysterious girlfriend Celeste and Kamist's dad George Turgin. Celeste took the Heroes to a back parlor where they were surprised to see Eligos alive standing there. He explained that he was raised by an old friend Agath Harpell. Eligos explained that his memory was a little fuzzy (or fuguey) but he remebers being called upon by one of Loris Raknian's men. Okorol and a band of calishite men (dressed in black with red sashes) made him an offer regarding the Heroes. When Eligos refused, they turned on him and slayed him and his manservant Pollard.

Eligos further explained that Manzorian and Allustan were conducting important research and that he was instructed to have the Heores wait at the All Seeing Eye until Allustan and Manzorian returned.

After an early lunch with Eligos and Celeste, the Heroes headed out to explore Lonsaddle. Egwaine made an appointment to see Mylindee Harpell at the Ivy Mansion on the 13th of Nightall in the morning. The Harpell's were polite but firm that the Heroes could not see Mylindee until then.

Alobron delivered a package for the Thayans to the proprietor of the NightCloak Inn and Featshall. Alobron found that the establishment was a favorite of the Alliance Soldiers of the Barracks. Alobron was asked to deliver another package back to the Thayans at their Embassy in Waterdeep.

Tyree, interested in an old Uthgardt legend about old King "Elk Blood", investigated an old well that legend says was poisoned after Harpell Wizards turned him into a frog, squished him and cast him down the well. Kamist played a prank on Tyree and used major image to create a giant frog that hopped out of the well and fooled with Tyree until he figured it out. Eventually the Heroes recovered the remains of old 'Elk Blood" and Egwaine helped Tyree send his haunted soul on to the Fugue Plane.

The Heroes find themselves at the All Seeing Eye. They have each been provided their own room, to include even Kamist, who remains hiding outside in the very bitter cold. Night is coming so the Heroes better find a place for Kamist to bed down for the night. No sign of Allustan or Manzorian.

Will the Heroes meet with Manzorian, or will Devils and other artifact collectors interrupt this happy rendezvous and burn the place down in search of the broken piece of the Scepter of Calim? Will Tyree sack the town and avenge old "Elk Blood" reverting back to his raiding Uthgardt primitive ways? Will Rumple ever feel the same after removing that nasty barb out of his...? And will Egwaine ever find out what happened to Edward, her lost love? For the answers to these questions and more, tune in next session to the Age of Worms Campaign.

Longsaddle (Common Information)

This small village of 130 or so is located on the Long Road about 100 miles north of Triboar. Depending on when you take a look at it, Longsaddle is either sleepy and almost deserted, or dusty and crowded, crawling with bawling livestock and folk eager to buy them. Either way, Longsaddle is little more than a market center for the thousand or so folk who live in the surrounding ranches.

Longsaddle is dominated by the many-spired, crazily chaotic bulk of the Ivy Mansion. This, the ancestral home of the Harpell family, perches atop Harpell Hill in the center of the village. The other buildings in Longsaddle line both sides of the Long Road and some branching subroads, which are the only streets in the village and lacking of stonework or proper drainage in most cases.

For miles around, the grasslands are claimed by ranchers. The ranches usually include a fortified ranch house, a stockade, and stables. Most ranchers also hire and house ‘Longriders’. These farmhands are hired more to fight off Orc and Uthgardt Barbarian Raiders than to tend the stock. Cattle are the predominant livestock, but horses and sheep are also reared. Every ranch also grows its own vegetables, and sells any surplus at market in Longsaddle. The ranchers always send those who are temporarily disabled by injuries or illness to Longsaddle so that someone is waiting there to report the arrival of buyers back to the ranch.

Due to the large amount of trade that ranching brings to the village, the ranchers would probably control Longsaddle, were it not for the capricious, magically mighty Harpell Clan. For generations, the Harpells have brought Longsaddle an importance in the North far greater than its size and purpose would normally warrant.

The Harpells have always been mages. This tradition began with mighty Authrar Harpell, who was famous in the North an age ago for single-handedly destroying an onrushing Orc horde with his spells. More recently, Manzorian Harpell, along with his Company of Crazed Venturers, once fought off a demigod. On another occasion, fighting alone, he destroyed two Red Wizards of Thay and the undead beholders under their command!

These days, Manzorian keeps to the comparative peace of his own Fortress of Unknown Depths and is rarely seen in Longsaddle. The current village elder is Ardanac Harpell, the son of Adanac. He is the only Harpell who can be bothered with the headaches of local politics, or the doings of the world around. Ardanac is by no means the most powerful or eldest Harpell living in the Ivy Mansion. In fact, he doesn’t control anything within the walls of the house. By tradition, the oldest Harpell women do that.

The Harpells are a kind-hearted clan, but their magic is capricious. It is also so powerful that Uthgardt Barbarians currently steer clear of Longsaddle, though defiant bands sometimes steal cattle and horses from the outlying ranches around the village. There is strong prejudice of the Uthgardt in Longsaddle as the Barbarians have raided and destroyed outlaying farms and ranches on three occasions in the last 25 years. In the last Barbaric Raid Harpell magic was used to turn one of their Chiefs into a toad that was thrown down a well. Uthgardt legend has it that Chief Naataryee ‘Elk Blood’ the Great is now a spirit and haunts this well. Local Longsaddle lore says that the well has since been poisoned and will remain this way until the Chief’s spirit can be put to rest.

Longsaddle’s location on the overland trade road insures that the village will always have stables ready. Also, a number of craftsmen have come to the village because of the protection of the Harpells and the recent Lords’ Army Barracks. Most importantly though, Longsaddle is an important source of beef and mutton, attracting buyers from all over the North. Shipping masters come from all of the port cities, especially Luskan and Waterdeep, to compete furiously for the trade.

Meat intended for local consumption usually travels to its destination as livestock. Meat that will end up in a ship’s hold, though, is usually brought to the Harpells’ stall at the market. For 5 gp per carcass, a Harpell will seal fresh meat into a magically applied and hardened shell. This casing, made of mixed clay and leaves, fades after 10 days. In the meantime, though, the magic keeps the meat cool and sealed from the air. The shell also keeps the scent of the meat concealed from predators. The sealed meat can usually be transported to a boat and dumped into a hold full of ice, or for long voyages to the South, salt is applied before the magic fails.

The Harpells put their youngest children to work at this duty, starting them into magic at an early age. The monotony of this task usually has the effect of encouraging the children to experiment with, and eventually master, stronger magic.

The Harpell family is experimenting with shrinking animals to miniature sizes. They hope to breed them as stable species at the smaller size, to allow for maximum food use and minimal feed consumption. A furious private debate is currently raging within the family over the morality of such tampering with natural forces, but the research continues. To this date, few of the results, known as ‘minimals’, have been released onto the market.

Folk who travel the North think of Longsaddle as a place where you must watch your step, because of the magic hurled about everywhere. Moreover, griffins that dwell in the nearby hills sometimes attack travelers on the road. Even the local ranchers have begun to hire apprentice wizards to escort their shepherds and Longriders. These wizards are usually equipped with wands of paralyzation bought from the Harpells. The Harpells have magic to spare, and they will use it without hesitation to aid travelers and villagers alike.

Most people think that scores of wands, rings, and magic trinkets must be hidden all over Longsaddle, so there’s never a shortage of curious visitors poking around the village, looking for all this hidden magic. Many of the searchers are reckless young thieves, or ambitious agents of the Zhentarim or other groups. There are several such groups known to frequent Longsaddle. These include the Cult of the Dragon; the Arcane, a wizards’ guild that rules Luskan through the five high captains; and the Talonmists, a family of sorcerers who dwell near Westbridge. The latter are hereditary enemies of the Harpells. All are a source of constant irritation to the villagers, and constant amusement to the Harpell children, who delight in using magic to play pranks on the visitors.

Longsaddle is rumored to be protected by magical wards that have various protections to include among others the prevention of teleportation in and around the village.




The Ivy Mansion – Located on Harpell Hill this is the Ancestral Home of the Harpells.

Griffonpost – Stormrider Family Home, named for the Griffin Posts at the entrance to this large mysterious Wooden and stone home and stables. The entire complex is surrounded by a walled garden of dark, thickly grown forbidding pines and duskwoods. The Stormriders are well established and have raised skilled Rangers here for six generations.

Harpell Hill - The big hill on the Northwest side of town. It is surrounded by a blue gate that crackles with magical energy. One gets the impression not to touch. The Ivy Mansion sits at the top. A dirt road leads up from the Long Road. There are two young wizards at the gate entrance.

Libray Temple of the Binder of All Knowledge (Oghma) - This large wood and stone building has clear windows. Very rare in this time and obviously magic...Tyree will have never seen these other than colored ones in Diamond Lake. Others have seen them before on rare occassion in Waterdeep. The Temple is adminstered by 'Namers' or Priests of Oghma...Research may be conducted by non-members at a price. See the Acolyte at the entrance. Namer Harwood can assist those in a hurry for a price as well. This is one of the largest Libraries outside of Waterdeep and is well known to the Heroes.

The Alliance Barracks - This two-story walled building is surrounded by an 8’ stone wall that supports a single 20’ stone guard tower. The Barracks is home to three squads of alliance soldiers; which are led by an Alliance Lieutenant named Victor Mevkazich (Human, male, F7, Damaran or Rashemen in ethnicity). The squads are organized into a light foot unit, an archery unit, and a light cavalry unit. They answer to Captain Tollivar Trask in Diamond Lake. There are three Seargents; Mikhail Kinchencko (Human – Damaran, male, F9), Serge Vladistock (Human – Damaran, male, F9), and Marinna Maskovian (Human – Damaran, female, F8, archer). This unit is supported by three reserve squads from the town led by the new Reserve Lieutenant George Turgin the new Manager of the All Seeing Eye.

The Leaping Hooves Trade Stable - The Leaping Hooves does a steady and profitable business buying worn-out mounts and selling fresh horses to travelers. When trading horses, there’s a fee of 1 gp, so Urvon (Human/Damaran, NG, Large frame, mustache, bald) the stable master, never loses much in any transaction.

The Rolling Wheel – Proprietor Vlad Yinesky (Human –Damaran, male, E9). This shop specializes in wagon and cart whells and other travelers’ goods.

Nalathar’s Fine Stirrups and Spurs – Longsaddle’s second largest export business, after livestock, is moving the finely forged wares of Nalathar Druyn. Nalathar is a fine smith who makes spurs and stirrups of plain design at the best quality. Here, 1 gp will buy any single stirrup or spur. However, the prices rise many fold as his wares are bought and sold all across Faerûn. Merchants with room on their wagons never fail to pick up a few pieces on their way through.

The All Seeing Eye – Equipped to cater to the nuanced tastes of powerful visitors from all over the Realms, the All Seeing Eye rivals the finest inns and eating houses of Waterdeep. The sprawling three-story building houses a collection of well-appointed rooms, a grand ball room, two skilled chefs, and many minor comforts expected by the rich and powerful. The new Manager from Diamond Lake has the Stature of a seasoned warrior and speaks with a calm. He introduces himself as George Turgin but many of the staff at the Inn refer to him as Kevork.

Lake of Unknown Depths – This legendary lake is known for its dark blue hue in Summer and its great depths. You find it by following the path leading east out of town, at the heart of relatively small yet thick forest known as the Lore Wood, just beyond the Monument of Tanner’s Stand. Rising from a rocky island at the lake’s center about a half mile out is a pale blue castle surrounding a tower capped with a vast faceted dome that glitters like a blue jewel on sunny days. A twenty foot wide causeway runs all the way from the shore to the castle. Thin blue flags with the sigil of Manzorian fly equally spaced the entire distance.

The Hill Stream

Saddle Pond

The Paddock

Market Podium

The Gambling Golem – Local Gambling house and Tavern. The main proprietor is a Yuri (Human – Damaran, male). Two common games played here are fighting frogs and scattershields. See VGTTN pages 62-63 for more info.

The Night Cloak – The common feast hall in Diamond Lake. This two story wooden building is a favorite of the soldiers from the Alliance Barracks. This feast hall also rents rooms upstairs but currently is full of either refuges from the south or local Trappers and Rangers seeking shelter from the rapidly approaching Winter.

Beliver Family Home

Dostril Family Home

Feldryn Family Home

Gosstal Family Home

Irimari Family Home

Ostever Family Home

Ostever’s Slaughterhouse

Session 49 - Demon Slayers

10th Nightal 1371 DR
morning
Just outside Longsaddle about 100 miles north of Triboar
Cold early winter, snow on ground, currently clear

The PCs negotiated the room of the Rising Path by using a clever spell. They appeared inside the Chamber of Icosiol's Tomb and nearly (but not quite) surprised the hungry Demons. After a pitch battle, the Heroes were victorious and the Demons were slain. Tyree was taken out by the Occulus Demon, but Egwaine saved him with a timely close wounds spell.

After looting the tomb the Heroes obtained powerful magical items which they reasoned would best be utilized by the Heroes to defeat the new aspect of evil sweeping across the land just as the Djinn Wind Dukes would have wanted.

The Lightning Sword
The RIng of Djen
The Sword of Teshyllal
A large piece of the Shattered Scepter of Calim

The Heroes then decided to deal with the quest from the Shadow spider later and passed on tracking down the expedition from the White Kingdom. Luckily Egwaine was able to teleport the Heroes back to the Guild House at Diamond Lake with the use of the Portable Hole.

At the Guild House the Heroes rested, resupplied, and attended a dinner and party held on their behalf at the Spinning Giant in Diamond lake hosted by Lt. Mikella Venderlin and many of the Alliance soldiers of the Garrison. Kamist rekindled his relationship and all around merriment ensued.

For the PCs - Down Time = 3 Days
Please level if your PC leveled and make any purchases at standard prices (less Alobron will accept the quest of the Thyan Embassy, shave his head, and bear a Thayan Tattoo, then magical item purchases out of the DMG not requiring construction will be available at 20% discount. Otherwise standard price.) Be prepared at session to list purchases and pay for them during upkeep. No prep in this area simply means No purchases made during this downtime. No exceptions less we will never get started.