Session 43 - Within the Tomb of a Wind Duke

4th Nightal 1371 DR
afternoon
Past the Black Gate, deep below somewhere (maybe far)
smoky windy cool air


The Heroes collected themselves after a the battle with the Black Dragon and the discovery of the Black Gate. Though Menelvagor believes he can teleport back with some rest and a bit of research, the Heroes are not quite sure where exactly they are. Nonetheless it is pretty clear that Allustan came this way.

After battling Guardian Belkers and defeating them, the Heroes encountered a number of traps obviously designed to halt vile tomb raiders. There were big spikey traps, big shooting traps, big giant falling block traps, big falling column traps, and some sonic bombing traps that went off when stepped on. Rumple proved very valuable in this environment of this horrific trap filled tomb reminding more than one of the Heroes of childhood stories about the legendary Tomb of Horror discussed in hushed voices around quite campsite fires.

In the chaos of one specific trap, in which the Heroes were separated and Menelvagor was trapped under a huge block, a very large spidery insect like creature attacked and tried to carry away one of the Heroes. After a lucky stab from Alobron and some spells the Heroes managed to drive the phasing creature off.

Deeper within the tomb, the Heroes discovered a guardian Djinn Marid Guardian called Nadim yer Bluefin, who initially accosted the Heroes in a tongue vaguely similar to Alhezado (the Calashite tongue). After switching to common, Nadim made some form of a deal with the Heroes after they bribed him.

The Heroes now stand in a windy corridor obviously filled with traps and distant horrific sounds of rushing wind intermixed with what could only be described as spooky howls and screams...caused perhaps by the swirling winds.

Good Luck.