Session 54 - Good Angels Gone Bad

13th Nightal 1371DR
afternoon
Chultangar, Kutluth-Mar, in the Ziggurat
hot, sticky, southern ruins

Injury Report - All full up

Spell Report - Active Spells

Heroes Feast (11 HP, not sure anyone still has these; Spell active until evening)
Arcane Mark (Kamist)
Greater Mage Armor (Kamist; expire midmorning 14th Nightal)
Divine Ward (Storn, Tyree, Alobron; expires morning 14th Nightal)
Endure Elements (All; expires morning 14th Nightal)
Alter Self (Alobron; expires late-afternoon 13th Nightal)
Dragon Skin (Alobron; expires late-afternoon 13th Nightal)
Longstrider (Egwaine; expires late-afternoon 13th Nightal)

Spells Used

Egwaine 0-Zero, 0-1st, 1-2nd, 2-3rd, 2-4th, 2-5th, 1-6th, 0-7th
Kamist 1-Zero, 0-1st, 2-2nd, 1-3rd, 1-4th, 0-5th
Alobron 1-Zero, 0-1st, 1-2nd, 1-3rd, 1-4th

The Heroes investigated Pan Pipe music that Egwain recognized as the sound of the Celestial beings who collect the souls on the Fugue Plane. Inside a large room surrounded by glass walls holding back millions of writhing worms, the Heroes discovered three Corrupted Sword Archons and another Celestial Outsider Leader. They looked like one might think Celestials would look except for their glowing green eyes. Big Tough fight and the Heroes were victorious. The Archons smashed the glass and released large Worm Swarms. Fun.

Artifact recovered and identified.

Pipes of the Gatherer: This instrument is used by Celestial Archon Servants to collect the souls of the Faithful.

-Not a Cursed item
-1/day Heal (CL 15)
-1/day may summon the owning Archon from its home Plane (Kelvos)
-May Gate to the Celestial Plane of Brightwater after collecting 20 souls from the Fugue Plane


The Heroes now stand in what once was a torture room having just received another vision. The Distant sound of screams can be heard coming from the center chamber and are replaced by an eerie quite. As all the Heroes look at each other a foul smell creeps into the room as the green vapors from the large gaping hole swirl into the room from a jungle breeze creeping into the Ziggurat.

What will be next for the Heroes? Will they discover valuable clues as to the origin of Kyuss and the evil writhing worms? Will Tyree ever utilize his Cloak of Hidden Dangers? Where is that Black Dragon after all? Do any of the Heroes really remember what they are here for? For the answers to these questions and more tune in next session to the Age of Worms.