Session 53 - Back to Waterdeep; Back to Spire

13th Nightal 1371DR
highsun
Chultangar, Kutluth-Mar, on the Ziggurat
hot, sticky, southern jungle



Spell Report - Active Spells
Heroes Feast (11 HP, not sure anyone still has these; Spell active until evening)
Arcane Mark (Kamist)
Greater Mage Armor (Kamist; expire midmorning 14th Nightal)
Divine Ward (Storn, Tyree, Alobron; expires morning 14th Nightal)
Endure Elements (All; expires morning 14th Nightal)
Alter Self (Alobron; expires late-afternoon 13th Nightal)
Dragon Skin (Alobron; expires late-afternoon 13th Nightal)
Longstrider (Egwaine; expires late-afternoon 13th Nightal)

Spell Report - Used
See character sheets

Injury Report - All full up

The Heroes arrived in Waterdeep with some severe injuries. As agents of the Alliance, they passed through the City Guard without incident but observed a significant number of refuges lined up at the City Troll Wall Gate. Sporadic fires appeared within Waterdeep and the City Guard Sergeant advised them that there have been worm zombies spotted within Waterdeep. This is an ominous sign and the Heroes know they have little time to waste in dealing with the Kyuss, his minions, and the coming Apocalypse.

By late-afternoon the Heroes visited various locations and made multiple purchases. They also visited the Holy Temple of Kelemvor in the City of the Dead and were healed by the high priestesses of Kelemvor. Egwaine had an opportunity to report in to Mother Superior Maryam Doost (Calishite High Order of Kelemvor-Fate Influenced). Alobron had interesting conversation and negotiations at the Thayan Embassy.

After an uneventful night of rest at the Crooked House Inn, the Heroes set out for Kuluth-Mar once again. Using the teleport scrolls sold to them by the Thayan Red Wizards, the Heroes returned to Kuluth-Mar to find the same two huge Dinosaurs roaming the nearby area protecting what could only be described as a nest. After jumping the ancient protective red ruined wall, the Heroes made their way once again to the central Ziggurat, where they were once again attacked by Eviscerator Beetles. This time they were better prepared and made quicker work of them. There were a few injuries but nothing Egwaine could not handle with healing.

After a search of the Ziggurat and another vision, the Heroes located four secret passages. Descending one they find themselves in The Chamber of Ascension.

This once-grand chamber suffers from long neglect. The dark green stone floor of the temple lies broken in the center, giving was to a gaping pit. Writhing tendrils of sickening green vapor slither up from this pit only to break apart and fade before seeping much further into the large chamber. Great pillars line the outside of the vast chamber, but those near the center of the room lie broken; blasted outward by whatever force caused the hole in the center of the chamber. Immense stone double doors stand in the center of each wall.



-The walls of this place are reinforced masonry.
-The doors are made of stone and are carved to represent a writing wall of worms and grinning skulls; disturbing.
-It is unusually warm here, almost hotter than outside; disturbing.
-You can all hear a constant slithering sound; disturbing.
-You smell a strong odor of sulfur and decaying flesh; disturbing.
-Some of the mold/moss on the walls gives off a faint glow but is not a significant light source; disturbing.
-Skittering about are many beetles that look just like mini Eviscerator Beetles, only an inch in size; disturbing.

Will the Heroes stop the impending Doom of the Age of Worms? Who really was Kyuss? Will Tyree accidentally kill the Party with the Cloak of Hidden Dangers or his subtle and largely misunderstood Uthgardt Tactics? And what has become of poor Edward Harpell? For the answers to these questions and more, tune in to the next session of the Age of Worms.

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