Session 11 - Against the Evil Cultists

17th of Marpenoth, 1371
Midnight
Deep Below the Dourstone Mine
Cold, dark, and damp...Chilly

PC Wounds
Dolgun 40/53
Valcrist 30/33
Storn 58/69

Spells Left
Kamist 0 Lvl x4
Justice 0 Lvl x2
Trogdor 1st Lvl x 3+1, 2nd Lvl x 2+1
Carenthal Wizard 0 Lvl x5, Cleric 0 Lvl x 4, 2nd Lvl x 1

Wounded, just about out of spells, will it be (1) Rest in Place, (2) Find a good place to Rest, (3) Return to Surface and Rest, or (4) GetSome, Push-On ?


Get ready for some Danger!

1 comment:

Runelord said...

I reckon what we otta do is prop up a couple of the Skeletons in the entry room - just enough that could be seen from the door. Then, we should throw on some cultist robes so we look like we belong here. Next, we use some mining tools to chip some grooves in the floor near the entrance door and find some sturdy poles we can use to brace the door.

After that, I figure we can sleep here safe an' sound. If one of the other cults comes knockin', we open the door a crack and tell them to come back in a few hours. If they get belligerent, we brace the door and make them fight their way through a brutal choke point.