Session 10 - Lair of the Evil Cultists

16th Marpenoth, 1371DR
Evening
Deep below the Dourstone Mine
Cold, dark, and slightly damp underground

For Hein and Sparrow: Japer has approached you and indicated that he fears for the safety of the others and highly recommends the two of you infiltrate the mine and find the secret elevator described by the foreman (Father of Dolgun). You know what? You both think that is a great idea, and there you are, descending down the manual elevator into a large chamber. You hear sounds of battle before you and arrive just in time to see your fellow heroes dispatching a very large and angry fiendish dire boar. There…you are all together.

Hein you were awarded a small XP award for your online efforts. No cost incurred.
Sparrow you were awarded a moderate XP award for your online efforts. Pay DM 160gp.


The distant sounds of chanting, bell chimes, and what was that? Spells being casts…could spell trouble ahead. The Cultists obviously know you are here. Do you…run, stand your ground, or press ahead? At least “The Beast” is dead.

Deep below the Dourstone Mine, we find our Heroes faced with certain danger and an epic struggle. Will ‘Good” once again triumph over 'Eviiiiil' ? Will Hein and Sparrow save the day as much needed reinforcements? Will the evil Cultists attack or lay in wait to surprise with traps, monsters and cold steel? Tune in for the next session of the ‘Age of Worms’.

Get some Heroes.

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