Session 05 - Post Session Report

9th of Marponeth, 1371DR
Highsun
The Whispering Cairn
Clear Day with a chilly Breeze from the Southwest

Jasper's Plan
After a hearty meal from Jasper the Heroes turn in for a much needed night of rest on the night of the 5th. Jasper discuses a plan he has for a device that can be used to bring down an attacking dragon and anchor him to the ground so he can be defeated, should he ever attack the compound. Dolgun sets in motion a logistics (S-4) plan to obtain the necessary materials and equipment. He enlists the help of Storn to craft some of the needed items. Jasper tells Hein what he should do as far as creating a plan and organizing training and creating a strategy for the use of the device (S-3 stuff) but Hein seems too distracted with other things and does not bother with any of it.

The Bounty for the Bandits
After taking care of some administrative matters and selling some items, the Heroes set out for the Whispering Cairn by midmorning on the 6th. They retrieve the bodies of the Bandits and return them to the Garrison where they meet the good Lieutenant Dobrun Trent and Sgt. Voss. Trent pays the Heroes a bounty of 590 gp for the Bandits. Mozar was worth 350gp and the others were 30gp each. He then tells the Heroes of the bounty of Nerjul the Balck (1,500gp dead, 2,000gp alive). Sgt Voss seems particularly intersted in Sparrow and flirts with her. Sgt Voss invites all the Heroes to an evening dinner in their honor at the Spinning Giant. The Heroes then purchase an old Ballista from the Garrison for 150 gp. The Heroes also learn that apparently their was another member of the gang named 'Smoke' that also was not killed by te Heroes during the fight with the gang of Bandits.

Hein goes to the Hungry Gar to find a seamstress. He is directed to a Calashite women in town that agrees to make a 4'x5' flag for 25gp for the Adventuring Company. The woman tells him the flag will be ready on the 10th. During the day Dolgun takes care of logistical duties and sells off equipment for the Bandits and other loot.

While moving about town Kamist and Sparrow come across a man hanging by his neck. Sparrow cuts him down and find the man to be an Illuskan miner named Corwyn Brightraven. Apparently he was late on his payments to Balabar Smenk and Kullen and his gang stung him up as a lesson to other miners who have not paid their debts.

Kamist and Sparrow went to see Allustan. Savick, Allustan's assistant told them to come back in the morning of the 7th. Dolgun and Carenthal come by later and have the same treatment, but they are told to come back in the afternoon of the 7th. Sparrow went to see her family for the first time in 46 years and was asked to come back in the evening for a dinner in her honor. Despite poor interpersonal skills by Sparrow she managed to honor her family and chose to attend the dinner in the evening with her family instead of the dinner at the Spinning Giant. In fact Jasper goes with Sparrow and the other Heroes go to the Spinning Giant. At the Spinning Giant good cheer is had by all and a special bond is established between the Three Hills Adventuring Company and the men of Sgt. Voss' unit. The Heroes learn that there is animosity between Sheriff Cubin's and his men and the men of the Garrison.

Allustan; "The Smartest Man in Town"
On the morning of the 7th all the Heroes return to see Allustan. Allustan remembered Kamist and spoke pleasantly with him . When Allustan learns that Kamist has been practicing arcane sorcery on his own he becomes curious and initiates a mage duel by proxy with Kamist, in which Kamist is pitted against a large spider. Kamist is victorious and Allustan discovers that Kamist is focused on the magic missile spell. Allustan points Kamist to a man in town named Thayin Westrin. Kamist then gives Allustan the sigil rubbings form the Whispering Cairn.

Allustan recognizes the rubbings.
“Where did you say you obtained those…exactly…interesting…I have not seen markings like these before in these parts…they are from ancient Calim I believe… I reviewed similar while on an expedition deep within Calimsham while researching ancient Djinn Society…I would like to examine them next to some notes I took during that journey…so many years ago…will take me a few days it will…here leave them with me and I will tell you what I discover say on the 10th”

Allustan talks about the Wind Dukes of Calim.
“Most interesting, surely this has to do with the markings you found in that Ancient Burial Cairn you discovered. I shall research the topic which most likely has to do with the Wind Dukes of Calim…they were Djinn who once fought a great battle here upon these very lands amongst these Cairn Hills…Lucky for us they were victorious, but I will know more to tell you about this after I do some research on these markings.”

Allustan recognizes the symbols on the rings.
“I have seen that before a while in Waterdeep many years ago…where did you get that”

“Interesting, as it turns out, I am aware of that symbol, it is the symbol of an Adventuring Company based in Waterdeep called The Seekers. They scour the lands in search of ancient lore. They seem particularly obsessed with the Nethril and Ancient Calim”. Have you run into any of them?”

“That is most unfortunate; you should make every effort to identify their remains and notify their next of kin…That would be the right thing to do.”

Thayin Westrin
Kamist seeks out Thayin Westrin and gets involved with a quest dealing with the illegal Kalamnthis root. All know that the trade of Kalamanthis root is considered a crime in these parts and Sheriff Cubin's men do everything they can to confiscate any they find. Kamist makes contact with Jabir a Calashite Kalamanthis Root dealer at the Emporium.

Carenthal and Dolgun used Allustan's Library and copy a book on the ancient language of Roushoun from far away to the east detailing some history and development of a pre-civilization that existed prior to the Tugian dominance of the Far East. Allustan agrees to let them use his library at a cost of 20gp a day (4 time periods) which is a discount.

On the 8th The Heroes talk to the Bandit held captive named 'Goat'. He is very agreeable and makes up a map of suspected camps of Nerjul the Black. He explains that he is a dead man now that he has helped the Heroes and pleads that he be released and promises what ever the Heroes ask him to promise. One can almost believe the words from his rotted mouth smile.

Storn's Work
By the evening of the 8th Storn and the Osgood Smithy workers finish the last of the items. Storn worked at a feverish pace calling in all his markers at the Osgood Smithy. From his efforts he created 4 weapons from the magical metal and 20 arrow heads. He used all his reserve craft points and in addition to the weapons, he crafted three large harpoon Ballista heads and 300 feet in magical chain strong as all can be. Manlin Osgood kept the scraps which will produce at least 3 more heavy weapons or 6 smaller weapons. These will be on sale soon in his shop. In all the metal stand was a very valuable find and Storn seems more experienced from the effort.

Back to the Whispering Cairn
At mid-morning on the 9th the Heroes set back out tot he Whispering Cairn to finish exploring it. Kamist is convinced there is a burial tomb which has yet to be discovered within. The Heroes explore ledge above the Blue Lantern and find a passage that leads to a wind trap that is overcome by the Heroes who now stand on a precarious 3' wide stone plank that leads across a chasm filled with grapefruit sized iron balls with honeycombed geometric pattern walls on either side. As Storn thrashes about something moves below his feat through the iron balls...Uh oh.

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