Session 24 - To See the Sage

4th Uktar 1371 DR
Highsun
Waterdeep, Trades Ward, Crooked House Inn
Cold foggy day


Arriving back at the Crooked House Inn you all are just in time to witness Dolgun rising; and it is not pretty...and he is already drinking; alas again. Tyree is spending a little time at the Taxidermy shop two doors down and everyone is examining their new shinny equipment. The experience from the past few days seems to have made a difference to many of you as new powers, abilities, and skills are beginning to show themselves.

Session 23 - Post Session Report

4th Uktar 1371 DR
Highsun
Waterdeep, Trades Ward, Crooked House Inn
Cold foggy day

After the battle with “wormed-up” Smenk and his friends (midnight in the wee hours of the 2nd), the Heroes rescued a local Farmer named Marvin Keltin a local Goldenfields farmhand that reported that his farm had been attacked by a pack of fast zombies that chased him all the way down Amphial Trail to the Heroes’ encampment. The Heroes agreed to let him tag along to Waterdeep. The Heroes also "convinced" a traveling merchant named George Bettlyn (Human - Chondathan, Expert 6) to also accompany them to Amphail on their journey to Waterdeep.

After visiting Amphail and spending the night, the Heroes pushed on to Waterdeep on the morning of 3rd. After being signed in at the North Gate and having a run-in with a creepy street preacher, the Heroes made their way directly to the Crooked House Inn where Dolgun reportedly had set up quarters for them. By the afternoon on the 3rd the Heroes were all settled in at the Inn and met Olaf another drunken dwarven friend of Dolgun.

On the morning of the 4th the Heroes set about town doing errands which included banking and the much anticipated equipment upgrades and purchases. On the way the Heroes ran into a street parade of circus performers pulling a wagon containing a caged Chimera (three headed large magical beast). The performers were advertising an upcoming Champions’ Belt competition at the Fields of Triumph (Arena, location $77 in the Sea Ward). After the beast escaped and started terrorizing, the Heroes sprang into action and slew the beast, saving numerous . Tyree purchased the creature’s head stalk and sent it to the taxidermist shop (Ret’s Taxidermy) a few doors down from the Crooked House Inn. The Heroes have returned to the Inn to regroup after the harrowing experience.

It should be noted that Storn no longer has the Flaw Deep Fear -Worms and now has the Flaw Strong Dislike -Worms.

It is highsun on the 4th, time to eat.

Session 23 - To Waterdeep

According to Jasper, Dolgun went ahead of the Heroes to Waterdeep along with a squad of Garrison soldiers to arrange quarters for the Heroes at the Crooked House Inn. Kamist knows this place well as he used to perform there in his not so distant past. Alobron and Egwaine of course know the location as well which is located on the southern end of the Virgin Square, so named for the virgins sacrificed in this very spot by Uthgardt Primitives prior to the establishment of Waterdeep. It is said that Uthgardt Barbarians still infiltrate Waterdeep on occasion to visit this place and pay homage less they be devoured by dragons. Most likely just a silly superstition though.


In any event, Kamist knows he should get a warm welcome from Tarquin; if not another job offer. Nice Hat.

The Dream


Deep in slumber, dreaming you rest. It is a good rest protected by the Arcane Evocation cast by Aedrinar that encircles the Heroes in a spherical shelter. The watch set by Tyree is up and all is quiet. Even the blowing chilling winds from the west seem to pass harmlessly around the magic shelter.

The smell of salt air refreshes you as you stand on a dockside wharf...Alone you walk as the fog roles in. Awash with the chill of the cold mist you hear your name being called over and over, softly and gently, familiar. As you approach the voice, you see a figure step out of the mist and it is yourself...yet you are you and it is you. You awake startled.

Special Bonus XP Award for those that send me their interpretation of the dream by this Wednesday (6/11/2008) night 7:00 PM. Does not have to be fancy.

Session 23 - Road to Waterdeep

2nd Uktar 1371 DR
Midnight
Amphail Trail, just off the road
Cold foggy night

In the dark of the night peering into the thick fog, Storn can just make out the shape of a fat and disgusting medium sized (almost large) fat, puss and worm filled, stinking zombie...It mouths the word..."BRAINS" and is carrying two fists of what appears to be human flesh outstretched over its head...It is moving in to attack...



If Storn can just summon the courage to face his Deepest Fear (DC 14 WIL Save), he can charge in and attack, but be warned...this thing looks tougher than past worm infested zombies due to its girth and innate look of vile cunning evil...Watch out Storn!

Will Storn summon his inner courage to face the creature? Will the other Heroes hear his screams? Will the Heroes ever make it to Waterdeep to spend all their loot and meet Eligos? Tune in next Session for the Age of Worms Campaign.

Storn...what do you do?

**Special PC Quest** If Storn can make three consecutive DC 14 WIL Saves while facing worm infested zombies, change Flaw from Deep Fear of Worms to Deep Dislike of Worms; and yes...Storn still has Action Points.