Session 31 - The Battle is On

18th Uktar, 1371 DR
Afternoon
Sewer level, below the DockWard
Cold overcast day with rain


Covered in thick vine-like sprouting spores, and looking quite ridiculous for that matter, the Heroes know they are in for a difficult Battle. This may be it for our brave Adventurers. At the end of the curving ramping down hallway, a grand circular chamber opens to a height of 100 feet. Opposite the entry is a tall octagonal column of jet-black stone, glowing with green symbols running up one of its faces. A deep pool of placid green glowing liquid ripples before the column, bathing the entire chamber otherworldly light. On a pedestal adjacent to the pool is a curious small cylindrical object.


Floating above the pool is a humanoid form with strange rubbery purplish flesh, dressed in black robes, wielding a red staff of searing red hot metal, at its head a twisting molten glowing magic. The creatures head is hairless and bulbous, with four long tentacles where its mouth should be. Inside all the Heroes heads' can be heard the alien voice, "You dare enter my sanctum...Fools. I shall finish what Telakin could not. Your weak minds will be a sumptuous feast, your terror a pleasing Garnish that I will slurp up with some fava beans".



As already indicated below, roll your initiative. YEAH..this could be it.

The Whistler

Kamist knows this whistler who was sick of the band abusing him, and decided to start his own. He walked into a music shop in Waterdeep, planning to buy the first instruments he saw. "Give me the red saxophone and that accordion!", he said. The assistant said, "You play the whistle, don't you?" "That's right. Why?" "Well, the red courier tube I can sell you - but the steam radiator stays.

The Mysterious Note (REPOST)

REPOST
11th Uktar

Alobron receives a mysterious note at the Crooked House Inn:

Dear Gladiator Alobron,

Of course you probably don’t remember me, but I watched you in the games the year before last and was wondering if you might be willing to participate once again. You see my charge, a licensed manager, has asked me to approach you and see if you might form a team. Of course my charge will pay the hefty entrance fee and sponsor you. We will be in town on the 18th of Uktar. We are traveling up from Amn and are trying to beat the coming storm. If this is something you might be interested in, we would like to meet with you and any other Champions you can muster at the Crooked House Inn on the evening of the 18th.

To refresh your memory I was the water girl. The one who used to work for the cruel Loris Raknian, the one who you helped. Of course you will probably not remember me, but I remember you and will forever be in your debt. As it turns out my new charge is trying to put together a team for the upcoming games and I heard of your exploits and how you saved hundreds of children from a rampaging Chimera, word spreads fast. I knew you were the one so I sang of your past exploits and convinced my charge to meet with you and see if you might consider putting a team together for the Champions’ Belt Tournament. Please consider meeting with us.

Sincerely,

Celeste

Ultimate Gaming Table Idea


I decided if I had the extra $9,650 I would want this Table.


If anybody else has excellent accessory pics and ideas like this please share via email or link in the comments section.

Battle is On - Session 31

Each of the Heroes is about to face their toughest battle to date. The Mind Flayer looks hell-bent on consuming your brains and you are sure those Octopada with him will be able to slither after you if you try and run. Also the players should be on the look out for that nasty Vrock who may be still in the area...Its last words..."This is not over!"

So in this very dire situation each Player may email by 12 noon Friday 9/5 with input on their PC quest card, for the next Session (31). Player participation prior to deadline will be rewarded with an additional XP bonus.

Good Luck...the Heroes will need it.

Roll Initiative.

Session 30 - Post Session Report

18th Uktar, 1371 DR
Afternoon
Sewer level, below the DockWard
Cold overcast day with rain


Having bested a number of strange octopin creatures, the Heroes found what could only be described as an ancient Octopoda Ruin. In stark contrast to the cavernous rough walls leading to this place each magical stone of this place was carved with intricate reliefs of tentacled horror. In a circular pattern this odd place spiraled downward.

Within the heroes encountered a huge stone brain that tried to mind control Alaobron. Alobron made quick work of the brain with his adamantine weapon. Later Egwaine was almost eaten alive by a even larger version of the small octopin creatures. Still further down the spiral, the Heroes encountered what could only be described as a mad scientists workshop, complete with horrors beyond description. Within this workshop a Large Demon stood dormant. Alobron of course charged in and attempted to destroy it only to find it enchanted with the Displacement Spell. That was an aggravating factor that multiplied in danger when the Vrock sprung to life and began tearing up the party. The battle was soon over and the Vrock forced to flea via teleportation, but not before it infecting most of the heroes with festering spores.



Further down the Spiral the Heroes came to a very large chamber which they had seen before from a balcony above. Here Zyrxog waited with 7 of his octopin horrors.
As you round the bend in the chamber he just laughs as he floats above the large pool of liquid within the very large chamber.

Roll Initiative.

Age of Worms Sandwich


Ok we know who WON'T be making this sandwich. Still no other takers?



Extra Credit. Any Takers?

Session 29 - Post Session Report

18th Uktar, 1371 DR
Highsun
Sewer level, below the DockWard
Cold overcast day with rain

After the defeat of Telakin and the the encounter with the Illithid Mind Flayer and his Drow Thralls, the Heroes traveled back up to the Crooked House where they carried out a number of financial and logistical errands. Highlights included the following:

  • Tyree purchased an exceptionally crafted magical mithril breastplate set with a relief of the legendary Feint of Honor for 7,750 gp. Hilmer, friend of Storn and proprietor was happy to recite the legend after the purchase:
In ancient times, the Forest Country between the Thunder Peaks and the Storm Horns mountain ranges was the domain of dragons, including “The Black Doom”, the mighty Wyrm Thauglorimorgorus. Elves who settled the forests of now Cormyr found themselves at war with the dragons. This ongoing strife ended in a duel. The Elven Warrior-Mage Iliphar Nelnueve, aka The Lord of Scepters, defeated Thauglorimorgorus.

Even as the Elves displaced the dragons, humans from Impiltur and Chondath eventually pushed back the elves from the coast of the future Cormyr.

Specifics of the “Feint of Honor” as detailed on the magical armor.
Some 1577 years ago in the "Year of Good Hunting" (-205DR), at the steps of the Elven Horn Tower with its brilliant blue glowing crystal carved in the shape of a flame, the legendary Elven Mage-Warrior Iliphar Nelnueve, aka The Lord of Scepters, stood before the mighty Ruler of the region now known as Cormyr, Thuaglorimorgorus, aka Thuglor the Mighty, aka Thuglor the Black Doom, an ancient Great Black Dragon. A war had raged for many years pitting dragons vs. elves in a struggle for the region.

At this famous parley, Iliphar Nelnueve presented 5 great reptilian skulls (the remains of 5 great Green Dragons). Each skull was embedded with multiple amethysts. Each amethyst representing an Elven warrior killed in battle vs. the dragon. One skull with as few as 3 amethysts and another with as many as 20 amethysts.

The Great Thuaglorimorgorus agreed to a "Feint of Honor" (a battle to submission) as a result of these skulls. It was agreed in advance that the loser would retire from the great forest of now Cormyr, and the war would end honorably.

Great Thuaglorimorgorus was defeated in the duel and withdrew to slumber once again for an agreed time period ( 100 Trog-Daars) which equated to 1,575 years. The skulls are said to now rest deep beneath the Royal Court of Suzail. The location known only to Vangerdahast, The Royal Magician, and a select few others. Protected by powerful wards and secret passageways.



  • Tyree 'unknowingly' arrested Mascar WinterEagle in quite the ironic coincidence. The Heroes turned Mascar over to Fenten and the City Watch and were rewarded.
  • Kamist purchased a number of items and commissioned a number of items.
  • Alobron attempted to commission an item known as the Greater True Death Crystal with only partial luck. He was told to come back the following day to the Black Staff Academy.
  • Aedrinar visited the Order of Magists and Protectors and arranged for the purchase of magically enchanted Mind Blast Ward Stones (single use +3 Will Save vs Mind Blast Attacks).
  • The Heroes sold a ton of loot.

After this, the Heroes prepared for the the next day's quest to assault the evil Mind Flayer, ever mindful of Alobron's mysterious meeting with the former slave girl known as Celeste set for the evening of the 18th. The night was uneventful.

In the morning (the 18th), after a few more errands, the Heroes set out for the last known location for the Mind Flayer learned from the note found in Telakin's belongings (the Sewer Junction room in the DockWard just beneath Grocer's Lane where it meets Snake Alley). In Tyree's travels around the city and the other Heroes' familiarity with Waterdeep, a Sewer entrance was quickly found. Tyree and Storn indicated that the "Beggars' Gold" found on the Drow Thrall boots was a fungus found often near and around run-off from Smiths. As it turned out there just happened to be a small Smith near this intersection near/beneath the Butcher's Guildhall.

After a fair bit of searching Tyree found a tunnel off the main sewer line full of Beggars' Gold. It appeared to be the Mind Flayer's Lair as the Heroes soon found themselves in combat with Drow Thralls.

Later the Heroes parlayed with a huge Naga and after a fair bit of diplomacy by Egwaine and not Tyree, the Heroes were allowed to pass with offerings of some of the captured Drow equipment (nicely done). Later more battles with Drow to include a unit of Drow Archers and a Drow Priestess of Lloth commanding a number of Kyuss Spawn Worm Zombies. The Hereos were just to late to save the Waterhavian human captives who became worm food and needed to be destroyed.

It is now Highsun and you find yourself in an alien and very foreign cavern with walls that are gradually turning into very finely worked stone.

Ready yourselves Heroes.