Ok we know who WON'T be making this sandwich. Still no other takers?
Extra Credit. Any Takers?
Welcome to the home of Getdark's Age of Worms Campaign. Proceed with caution for evil lurks in unsuspecting places.
After this, the Heroes prepared for the the next day's quest to assault the evil Mind Flayer, ever mindful of Alobron's mysterious meeting with the former slave girl known as Celeste set for the evening of the 18th. The night was uneventful.
In the morning (the 18th), after a few more errands, the Heroes set out for the last known location for the Mind Flayer learned from the note found in Telakin's belongings (the Sewer Junction room in the DockWard just beneath Grocer's Lane where it meets Snake Alley). In Tyree's travels around the city and the other Heroes' familiarity with Waterdeep, a Sewer entrance was quickly found. Tyree and Storn indicated that the "Beggars' Gold" found on the Drow Thrall boots was a fungus found often near and around run-off from Smiths. As it turned out there just happened to be a small Smith near this intersection near/beneath the Butcher's Guildhall.
After a fair bit of searching Tyree found a tunnel off the main sewer line full of Beggars' Gold. It appeared to be the Mind Flayer's Lair as the Heroes soon found themselves in combat with Drow Thralls.
Later the Heroes parlayed with a huge Naga and after a fair bit of diplomacy by Egwaine and not Tyree, the Heroes were allowed to pass with offerings of some of the captured Drow equipment (nicely done). Later more battles with Drow to include a unit of Drow Archers and a Drow Priestess of Lloth commanding a number of Kyuss Spawn Worm Zombies. The Hereos were just to late to save the Waterhavian human captives who became worm food and needed to be destroyed.
It is now Highsun and you find yourself in an alien and very foreign cavern with walls that are gradually turning into very finely worked stone.
Ready yourselves Heroes.



The Heroes of the Three Hills Adventuring Company battled deeper into the Doppelganger Stronghold known as the Sodden Hold. After defeating a large octopus they discovered the secret mechanical mechanism which lowered and raised the water level. Further on they fought 6 battle hardened Doppelgangers within a hallway filled with traps. Then they discovered an octagonal room filled with Doppelgangers waiting in disguise, but Kamist's detect magic betrayed their devious plot so they leaped in and attacked in true form utilizing flanking and sneak attcaks somewhat effectively but to match of the Heroes. After the fight Olaf and Dolgun were discovered amongst the doppelgangers. The Heroes tied them and did something with them (insert details here).
Now pressing on, the Heroes have found a secret chamber that leads down a curious passage to another iron door.
Will the Heroes ever discover the source of this vile doppelganger deception? Will Quarvo learn to disable devices? Will Tyree ever learn to read and write? And will Kamist ever bring order and discipline to this unruly bunch? For these answers and more, tune in next Session to the Age of Worms.