Age of Worms Sandwich


Ok we know who WON'T be making this sandwich. Still no other takers?



Extra Credit. Any Takers?

Session 29 - Post Session Report

18th Uktar, 1371 DR
Highsun
Sewer level, below the DockWard
Cold overcast day with rain

After the defeat of Telakin and the the encounter with the Illithid Mind Flayer and his Drow Thralls, the Heroes traveled back up to the Crooked House where they carried out a number of financial and logistical errands. Highlights included the following:

  • Tyree purchased an exceptionally crafted magical mithril breastplate set with a relief of the legendary Feint of Honor for 7,750 gp. Hilmer, friend of Storn and proprietor was happy to recite the legend after the purchase:
In ancient times, the Forest Country between the Thunder Peaks and the Storm Horns mountain ranges was the domain of dragons, including “The Black Doom”, the mighty Wyrm Thauglorimorgorus. Elves who settled the forests of now Cormyr found themselves at war with the dragons. This ongoing strife ended in a duel. The Elven Warrior-Mage Iliphar Nelnueve, aka The Lord of Scepters, defeated Thauglorimorgorus.

Even as the Elves displaced the dragons, humans from Impiltur and Chondath eventually pushed back the elves from the coast of the future Cormyr.

Specifics of the “Feint of Honor” as detailed on the magical armor.
Some 1577 years ago in the "Year of Good Hunting" (-205DR), at the steps of the Elven Horn Tower with its brilliant blue glowing crystal carved in the shape of a flame, the legendary Elven Mage-Warrior Iliphar Nelnueve, aka The Lord of Scepters, stood before the mighty Ruler of the region now known as Cormyr, Thuaglorimorgorus, aka Thuglor the Mighty, aka Thuglor the Black Doom, an ancient Great Black Dragon. A war had raged for many years pitting dragons vs. elves in a struggle for the region.

At this famous parley, Iliphar Nelnueve presented 5 great reptilian skulls (the remains of 5 great Green Dragons). Each skull was embedded with multiple amethysts. Each amethyst representing an Elven warrior killed in battle vs. the dragon. One skull with as few as 3 amethysts and another with as many as 20 amethysts.

The Great Thuaglorimorgorus agreed to a "Feint of Honor" (a battle to submission) as a result of these skulls. It was agreed in advance that the loser would retire from the great forest of now Cormyr, and the war would end honorably.

Great Thuaglorimorgorus was defeated in the duel and withdrew to slumber once again for an agreed time period ( 100 Trog-Daars) which equated to 1,575 years. The skulls are said to now rest deep beneath the Royal Court of Suzail. The location known only to Vangerdahast, The Royal Magician, and a select few others. Protected by powerful wards and secret passageways.



  • Tyree 'unknowingly' arrested Mascar WinterEagle in quite the ironic coincidence. The Heroes turned Mascar over to Fenten and the City Watch and were rewarded.
  • Kamist purchased a number of items and commissioned a number of items.
  • Alobron attempted to commission an item known as the Greater True Death Crystal with only partial luck. He was told to come back the following day to the Black Staff Academy.
  • Aedrinar visited the Order of Magists and Protectors and arranged for the purchase of magically enchanted Mind Blast Ward Stones (single use +3 Will Save vs Mind Blast Attacks).
  • The Heroes sold a ton of loot.

After this, the Heroes prepared for the the next day's quest to assault the evil Mind Flayer, ever mindful of Alobron's mysterious meeting with the former slave girl known as Celeste set for the evening of the 18th. The night was uneventful.

In the morning (the 18th), after a few more errands, the Heroes set out for the last known location for the Mind Flayer learned from the note found in Telakin's belongings (the Sewer Junction room in the DockWard just beneath Grocer's Lane where it meets Snake Alley). In Tyree's travels around the city and the other Heroes' familiarity with Waterdeep, a Sewer entrance was quickly found. Tyree and Storn indicated that the "Beggars' Gold" found on the Drow Thrall boots was a fungus found often near and around run-off from Smiths. As it turned out there just happened to be a small Smith near this intersection near/beneath the Butcher's Guildhall.

After a fair bit of searching Tyree found a tunnel off the main sewer line full of Beggars' Gold. It appeared to be the Mind Flayer's Lair as the Heroes soon found themselves in combat with Drow Thralls.

Later the Heroes parlayed with a huge Naga and after a fair bit of diplomacy by Egwaine and not Tyree, the Heroes were allowed to pass with offerings of some of the captured Drow equipment (nicely done). Later more battles with Drow to include a unit of Drow Archers and a Drow Priestess of Lloth commanding a number of Kyuss Spawn Worm Zombies. The Hereos were just to late to save the Waterhavian human captives who became worm food and needed to be destroyed.

It is now Highsun and you find yourself in an alien and very foreign cavern with walls that are gradually turning into very finely worked stone.

Ready yourselves Heroes.

The Calender of Harptos (Repost)

As you can see form the calender, Winter is nearly upon the land.


Session 28 - Ambush Them...!

17th Uktar, 1371 DR
Highsun
Crooked House Inn
Cold overcast day with rain


Midnight 16th of Uktar
Bloated with treasures the Heroes of the Three Hills adventuring company made their way to exit the grim Sodden Hold. Having bested Telakin and his Doppelganger goons the Heroes were drunk with success. Not only had they beaten their leader and killed most of the Doppelgangers of Waterdeep, the Heroes had captured voluminous amounts of evidence in the form of ledgers, maps, notes, and evil minion reports.


As Tyree made his way down the rope to the 40' floor below in the huge water room, Kamist and others wondered about all the magical darkness in the corners of the room. And because of this wariness the ambushers did not get any free rounds against the Heroes.


It was a straight up tough fight and more than one of the Heroes succumbed to the Mind Flayer's dreadful Mind Blast attack. And this did not even account for the dangerous score of Drow armed with poison tipped weapons.


With a little luck and a clever use of a spell by Aedrinar, the Heroes won the day and drove the Illithid off to hide away in his lair; most likely hidden within the extensive Waterdeep sewer system.


After this, the Heroes new Elfsong trained elven rogue helped fly up the shaft and worked a rope and pulley system to haul up the loot to include the 250 lb awkward magical mirror. The Heroes made it back to the Crooked House Inn without incident.


17th Uktar, Morning
The Heroes set out on a number of errands to include a meeting with Fenten at the Alliance Agent HQ located in Castle Waterdeep. Fenten rewarded the Heroes with gold for the slaying of Telakin and their discovery and destruction of Sodden Hold. He tasked the Heroes to track down the Illithid and destroy it, as it was obviously behind the Doppelganger mischief in the City.


After this, the Heroes ran a number of errands to include a visit to the main Lords' Bank branch and visits to various merchants.


It is now highsun and the Heroes are back at the Crooked House Inn fully fed and rested and raring to go. Look out Mind Flayer.

Session 27 - Post Session Report

16th Uktar, 1371 DR
Moondark
Sodden Hold Level 2
Dark, cold wet, gloomy underground locale



Deep below the streets of Waterdeep the Heroes battled more of the devious Doppelgangers and finally found their leader, a Greater Doppelganger named Telakin. After a fierce battle in which Telakin utilized supernatural abilities to transform into a Wizard and then into a Barbarian, the Heroes finally defeated the fiend and looted his secret sanctum and liberated gold, treasure, and magical items alike.

Also among Telakin's belongings the Heroes find a note, which says,

Telakin,

I have a task for you thrall. Meet me at the sewer junction beneath Grocer's Lane where it meets below Snake Alley. Here I will give you the details. Security is high due to some new bothersome threats. There are some troublesome small mind that must be removed.

(signed with an alien symbol similar to that which glows from Telakin's head)


Drunk with exhilaration after the pitched battle the Heroes moved toward the exit only to encounter an even greater foe and his Drow Thralls. As Tyree uses a rope to lower himself down from the pillar you all discover new danger. Before you stands a large group of drow killers and what appears to be a Wizard with the head of an Octopus...

Roll Initiative.

Elves

Session 26 Post Session Report

16th Uktar 1371 DR
Midnight
Sodden Hold
Cold, dark, damp, storm approaching

The Heroes of the Three Hills Adventuring Company battled deeper into the Doppelganger Stronghold known as the Sodden Hold. After defeating a large octopus they discovered the secret mechanical mechanism which lowered and raised the water level. Further on they fought 6 battle hardened Doppelgangers within a hallway filled with traps. Then they discovered an octagonal room filled with Doppelgangers waiting in disguise, but Kamist's detect magic betrayed their devious plot so they leaped in and attacked in true form utilizing flanking and sneak attcaks somewhat effectively but to match of the Heroes. After the fight Olaf and Dolgun were discovered amongst the doppelgangers. The Heroes tied them and did something with them (insert details here).

Now pressing on, the Heroes have found a secret chamber that leads down a curious passage to another iron door.

Will the Heroes ever discover the source of this vile doppelganger deception? Will Quarvo learn to disable devices? Will Tyree ever learn to read and write? And will Kamist ever bring order and discipline to this unruly bunch? For these answers and more, tune in next Session to the Age of Worms.

Storn Offline Downtime Action

Storn
Actions: While working at the The Halls of Hilmer Master Armorer (C23). Storn, as he had always intended, sends for his family and has them relocated to Waterdeep.
Summary: Storn sends a well crafted message to his family and invites them to join him in the City of Splendors. Since the family debt is paid off coupled with all the zombie troubles, this is a easy decision for Armand and Mara. The travel to Waterdeep, which takes 5 days due to the transportation problem caused by refugees and a lack of coach space, is uneventful. Since Storn's father Armand is a WeaponSmith already previously employed at the Captain's Blade, Storn has no problem getting him a job at The Halls of Hilmer. In fact, Himer himself knows Armand already and knows of his workmanship. Storn also arranges for the twins, Cron and Fran to get hired on there as well. Finding a suitable residence is another story as most of Waterdeep is over flowing with refugees and harried merchants seeking shelter for the winter. In any event, Tarquin arranges for the Stoneshield Family to stay on at the Crooked House until a more suitable residence can be obtained in the spring. Tarquin also agrees to hire Mara and two of Storn's sisters as Inn Staff. All is well.
Contact(s): Hilmer (human male Chondathan master armorer)-Friendly, Tarquin (gnome male Owner Crooked House Inn)-Friendly, Tyrol Eberly (human male Owner the Captain's Blade Diamond Lake)-Annoyed (Storn just put him out of business until he can find replacements)
Time Expended: NA
Injury/Death: none
Pay/Treasure/Debt: -50 gp (movement costs)
XP Gained: +350 XP (rescue family) +350 XP (offline XP) = +700 XP