3rd of
Marpenoth, 1371 DR
Late Afternoon
The Three Hills Adventuring Company
Clear, chilly, moderate winds from the Southwest
Welcome HeinIn the morning (3rd
Marpenoth) Jasper brought the Heroes down to the cellar to see what he had caught lurking about on the backside of the compound. It was
Hein, that wily
Teifling rogue that grew up in Diamond Lake, glowing eyes and all. After the misunderstanding was sorted out.
Hein was released and Jasper
apologized for clunking him on the head. Jasper then served the
Heroes an excellent breakfast, and the
dwarves began drinking in celebration of
Moradin's Day of Honor.
Eldron and
Dolgun imbibed the most and seemed to revel in the festivities while most everyone else looked on in shock that they could consume so much alcohol so early in the day.
IgorIgor
Bersk, a
Damaran teenager arrived and led the Heroes up, past the
Boneyard, to the a
cyclopean tunnel which he identified as the "Whispering Cairn". On the way the Heroes ran into
Sarin and
Tarin arguing about The
Stirgenest Cairn coming down the trail. They said they were heading back to the Company and wished the
Heroes luck.
The Whispering CairnThe Heroes entered into the darkness and soon discovered that the Cairn was
inhabited by a large pack of wolves. After the
Heroes killed all the adult wolves,
Eldron picked up three wolf pups and shoved
them in a bag. He
stubbornly would not part with them. The party then found an alcove with a fresco that was painted in a such a way that an optical illusion resulted in it looking as if they stood in a grand chamber with
corridors leading off in seven directions. At the end of each
corridor hung a lantern and colored in the order;
red,
orange,
yellow,
green,
blue,
indigo,
violent. Nora experimented and tried to make something happen by lighting the lantern she found in the wolves lair and then waiving it around, but ended up only looking silly.
After exploring around, more than one of the
Heroes recognized some of the markings and suggested that perhaps this place was an ancient burial tomb of
Djinns from ancient
Calim who
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEioszyg_89OA0v2XMtZBzXRAXpKS2M_oA_QLSE0QBxp4cWl6hP_kNFmPvpCLajjocBY2-EjFBY-YDamXpRiu5HU3dm-cNCVGyaatdzGgUN6adHCmwza6i1VP3K0ab9kc4b4-VC8JKKcQm-b/s400/Area+2.jpg)
once fought epic battles here far from their homes in the South. The markings and geometry of the walls suggested that these
Djinns were somehow associated with the legendary Wind Dukes of
Calim. The Heroes found what appeared to be a broken heavy mirror of some sort in an alcove with
indiscernible markings. Shards of a
strange black glass or semi-precious stone were found by
Carenthal lying about the floor.
The Heroes then pulled down the cobwebs covering the passage down to the north, ignoring the small spiders, and
descended a steep staircase about 60' down to a large domed chamber
complete with 7 dead end
corridors just as in the fresco above. The
green lantern in the north was lit with an
eerie light and flickering. The walls of this room were infused with small reflective pieces of rock and mosaic that threw the light about the room in millions of little reflections casting a scene on the domed ceiling as if one was looking into the
starry night sky. At the end of each of the
corridors was a chain with a lantern at the end, except for where the
red lantern should be and the
indigo lantern should be, because they were missing. The
indigo one was in Nora's hand.
The Party then investigated a stone
sarcophagus in the center of the room. Nora soon discovered that the ancient
bas-
reliefed tomb was trapped with magical fire as she lifted off the lid before checking for traps, engulfing half the Heroes in a huge blast of fire that burned at least five of the nine heroes. When pushing open the lid, Nora discovered that the arrow shaped sarcophagus rotated clockwise and came to rest on the
yellow lantern
corridor. When this
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHDWk84_Mb-MO-pM4I5RsXzOzkn9ZAdrD2mqysAvSpUDFFSPuQUZdUjO8R9biljuetXW1yG5V2UPePvXmAWyHugxZh6ZUOeqHF7IRXSHZYYrAT_Ot2xrcVWq2emmYI8VE7ZXyVEnmKUfSc/s400/Sarcophagus.jpg)
happened a low rumbling sound was heard followed by a
cylindrical stone 5' diameter column that lifted out of the floor directly in front of the
yellow lantern. Two sliding doors then magically opened revealing a small thin chamber. No one
entered the chamber then
Storn and Nora decided to push the sarcophagus again to the next clockwise position. They first tried pushing it back but it seemed to only move in a clockwise direction. This time it moved to the
green lantern position and
when it did all heard a terrible sound of stone giving way and under
immense stress. The
cylindrical column in the yellow
corridor closed and went down and then a similar cylindrical
column appeared in front of the
green lantern.
About 18 seconds later, something mechanical gave way and the whole cylinder made a stressful groaning
sound, followed by a
cracking sound, followed by the crash of stone scratching against stone as it gave way and
plummented down the tube...Followed by an
immense crashing sound as it slammed into something below. Nora then walked up to the hole and looked down into the
darkness below. She heard the sound of skittering bugs and when she thought about it, she decided to run away but it was too late; She only got about 30' away when a
geyser of beetles poured out of the hole and made straight for her. And to make it worse a large spidery-thing with a single
eyeball came clattering up after the beetles.
The combat nearly killed
Storn and Nora(again) but the Heroes prevailed. After a short discussion all decided to return to the Three Hills compound and rest and
recover before continuing. The
Heroes made it back to the compound without incident.
Back at the baseUpon arriving Jasper told the Heroes that
Elgan had
returned and fetched
Tarin and
Sarin and Morgan's great big lance. He mentioned something about hunting something big...When one of the Heroes (most likely Nora) said that it was a dragon, Jasper became alarmed and went into his apartment,
donned armor, gathered a few
weapons and items, and headed out. He was bent on reaching his charges before ill befell them.
Kamist,
Hein, and
Dolgun tagged along, struggling to keep up as Jasper headed in the direction of the
Bronzewood Lodge to the Northwest.
RestingWith more than one of the Heroes wounded and the priests out of divine magical powers for the day, the
others decided to rest up and heal. Tune in later in the week to learn what has happened to Jasper,
Kamist,
Dolgun, and
Hine...